Fuel for My Jetpack, Mead for My Dragon (02 February, 2012)

Having been a child of 1980’s cinema, I was exposed and became enamored of science-fiction movies with a good dose of action in them.  From the eye-popping SLAM!-BANG! of the early Star Wars saga to the bloody shootouts of Robocop, action sequences were the go-go juice that inspired my imagination whenever I sent my heroes on their perilous quests.  Just as fitting in fantasy as in sci-fi, pulse-pounding action sees us through classic scenes of knights battling dragons and elves battling orcs.

The task of putting an action sequence in your story can be tricky and frustrating.  Not being a visual medium, literary stories don’t have the advantage of simply showing the audience what’s happening; the reader must be told what’s going on.  As a lot of the excitement of action relies on a chain of events happening in quick succession, the risk emerges of losing the reader’s interest through wordy, overworked description.  Conversely, it’s kind of difficult to sell the heart-pounding suspense of “He swung his sword and almost chopped the other guy’s head off.”  The entire sequence can come off as a ‘You had to be there’ moment.

Fortunately, there are those out there who have experienced success in writing action.  I’ve done a little digging around and found some sound advice from around the Internet that may help with chronicling not just a battle, but an awesome battle.

One of the key elements of creating another world is populating it with unearthly creatures, the way-out nature of which could distract from the tone of the story. Storm The castle.com has a wise bit of advice about that featured in the piece, “How to Write a Great Combat Scene – Advice for Fantasy Writers”:

Handle Strange Creatures Realistically – When writing a creature into a combat scene, whether it be a Troll, Ogre, Goblin, Orc, or any other type of exotic fantasy creature, it still must follow the rules of flesh and blood. You probably don’t have a real fantasy creature to model combat motions after, but you will have a familiar creature that you can use as a template for motion. Fantasy creatures are almost always distortions of real creatures. Trolls become very large men, Goblins are wiry and quick, and Centaurs follow the template of horses. What you can do is to transfer your thinking about the creature in terms of what it is similar to. How would a horse move in this situation? How would a very large man move in this combat scene? These transferences of physique work well and make the combat realistic.

If you go check out the rest of the great tips listed (there are a number of them), remember to check out the other pages as well.  Storm the Castle has a treasure trove of fantasy-based craft projects and other goodies.

Elfwood.com is a massive collection of science-fiction and fantasy on the web.  Their stated goal to “provide a place for amateurs from all over the world to share, teach, and inspire a new generation of dreams” is backed up by their large library of stories and artwork, as well as the Fantasy Art Resource Project (FARP), an elaborate series of tutorials intended to aid the struggling visionary in the creative process.  In her article “Writing Action”, S. B. ‘Kinko’ Hulsey provides an excellent example of writing action by, in fact, providing an example of written action.  She starts with a rather drab, wordy piece of text and uses valuable tools to improve it.  A great piece of advice is to carefully choose one’s words, which can really make a difference in presenting action and keeping the play-by-play from getting boring.  Consider the following passage:

Janis leapt into the air, clearing the large, granite boulder without touching it with his plain, brown leather boots. He saw a glint of metal out of the corner of his eye and turned to see a huge ugly monstrosity of a troll swinging a large, engraved sword, made by dragons by the looks of it, at the boy. Jumping backwards, Janis avoided the sword and countered with his rapier, its strong, plain blade holding up to the strength of the beast.

Pretty clunky. But once it’s jazzed up with more arresting verbiage:

Janis leapt into the air, clearing the boulder easily. He caught a flash of metal out of the corner of his eye and whirled to see a huge troll swinging a sword straight at the boy. Leaping backwards, Janis avoided the blade, then countered with his rapier, its blade holding up to the strength of the beast.

… it becomes more interesting, and shorter to boot.  Brevity in an action sequence is important – and the article even says as much.  There’s much more inspiring information in the article, as well as the rest of elfwood.com.  Do yourself a favor and check it out.

Finally, what better place to learn about something than a site called about.com?  I’ve gone there many a time for other issues (everything from food safety to finding the right kind of freeware to do a project), and lo, they even have an entry about writing action, Ginny Wiehardt’s “How Do You Write Action Scenes?” One of the more soothing elements of the article is that it starts right off saying “Action scenes are really hard to write: it’s not just you.”  Good to know I’m not alone.

Get up and act out the scenes as best you can (though I realize this is not always possible when writing fantasy novels). As you act it out, you’ll also get ideas for other things you can describe. You might also try watching action sequences on screen (you could even observe or take a martial arts or fencing class). How do people tend to fall, on their sides, on their hands, etc.? What sorts of exclamations do they make? Do they wipe sweat away, or do they ignore it? How does a body respond when a sword (or hand, foot, etc.) makes contact?

Sage words. One of the keys to writing fantasy or science-fiction is to ground the world into some kind of reality.  This makes the characters and the situation relatable to the reader. I, for example, have never been to a high-tech park nestled in the jungle of a Central American island that saw bloodshed and disaster after the scientists that brought dinosaurs back to life lost control of the facility, but Michael Crichton provided plenty of effective descriptors of the action and the environments in Jurassic Park for me to relate to the danger the characters were in.

These were just a handful of search results.  Action writing can be a hassle, but it can also be a satisfying challenge met.  Never give up until you’ve created something that flows on the page as fast as it flows in your mind.

KMS

All of the quoted material is copyright their respective authors.

[Mae’s Writing Days] Ghosts of Projects Past

As most of you know, I recently rearranged my writing studio. Okay, full disclosure time: I’m still actively working on it, after nearly 3 weeks of mostly dedicated effort. It may look lovely to the casual observer but, lurking beneath the neat surface, is my hideous secret: it’s really a mess. Tucked inside of the cabinets and chests and drawers is a dark, sloppy, sordid underbelly of….paper. Continue reading

[Mae’s Writing Days]-Faithless is what I am

I’ve nearly forgotten that I’m a fiction writer. Oh, don’t misunderstand me: I’m as faithless as they come. I could never hold steady or true to that vocation, even though I get so taken up with a story that the world without disappears. I still stray. Every single time, satisfaction be damned. Continue reading

Fuel for My Jetpack, Mead for My Dragon

Doing the impossible is a lot harder than it sounds.

Being a science-fiction or fantasy writer is hard.  Wrestling with the hassle of plot, theme, character, setting, transition, voice, and deeply rooted psycho-sexual subtext is hard enough without having to deal with the added challenge of hanging the threads of your story from the rafters of disbelief in order to satisfy the demands of the genre.  As if these hurdles weren’t high enough, the problem of inspiration when it comes to thinking up a memorable and appropriately science-fictiony or fantastical-without-being-embarrassingly-flamboyant name for characters and exotic lands becomes even more frustrating when writer’s block insists on being a squatter in the house of ideas.

Fortunately, the Internet hosts a series of solutions to this problem in the form of name generators.  Name generators are applications that are programed to combine a number of different elements of vowel sounds, consonant constructions and a slew of other linguistic elements into new configurations that give you just the unearthly quality you need to sound authentic.

One of the first and best experiences I’ve had is with seventhsanctum.com, a website by Steven Savage featuring a particularly robust set of generators.  Not content to focus on names alone, the site enables the visitor to play with a number of different subjects, from character names to planet names, story ideas, character skills and even ideas for when good old cousin Writer’s Block stops in for a few days.

A quick click on Elf Names – described as “Names for both Tolkeinesque elves, Wild Elves, and general fantasy,” – opens up a page that requests the number of names desired (up to 25), a category field offering the choices of High Elves, Wild Elves or Full Names, and a generate button.  A selection of ten High Elf names renders thus:

Aderlusn Hammerfinder
Adsaar Smilefollower
Atagear Firewand
Atleid Lakemaker
Goglaal Prayerstealer
Ilburb Mercyblade
Ilolain Rainvoyager
Lorhaeg Dreamfletcher
Naratg Featherfollower
Otibnadr Hawkbrewer

Somewhere in there is my future pen name.  Or hotel-check-in alias.

           The names don’t always have to be exotic.  Utilizing information from the US Census, seventhsanctum.com’s Quick Name Generator can supply you with garden-variety appellations that can also be frustratingly difficult to come up with without sounding bland. Kristina Scott, Lily Cash, and Stefanie Hatfield would agree – were they real people.

           The site is a blessing for anyone looking for humor or inspiration in writing their story or bringing their role-playing game setting and characters to life.  It was put together with an obvious love for writing and creativity.  Not content to simply kitbash the English language and leave it at that, there are several links to other sites and features meant to aid the artist’s mind in advancing technique and even suggestions as to how to make forays into the world of getting paid to do what you love.

           So the next time you seethe with frustration when you find that somebody else preemptively stole your idea to name the dashing hero Han Solo or Aragorn, head on over to seventhsanctum.com to kick-start your creative slump, and find a doorway into a great community as well.

KMS

Lost and Found

After months spent working at my husband’s desk, using his laptop, I am finally back in my own cozy, lovingly crafted studio space. Writing on my machine. Surrounded by my things. While I know that I can write anywhere, if pressed, tapping out these words on my computer feels so right. I crossed the room, sat down and am home again.

Joe Strummer reminding me that the future is, indeed, un-written.

The Creative Effect

My newest obsession is making dough, of the pastry variety. I fully expect this to hang around long enough to become a genuine hobby, and not just a passionate passing fancy. I learned to bake things from scratch when I was 9. I made a cake under my aunt Lauree’s supervision. It was a Cocoa cake from a Betty Crocker dessert cookbook. You finished it off by dusting it with confectioner’s sugar. It turned out well. I was immensely delighted by my creation: I have been baking ever since.
I always shied away from pie crust. I considered that to be part of my Grandmother’s realm. Like most Midwestern families, pie is integral to gatherings and celebrations. My grandmother–and her mother before her–is the queen of pastry. It honestly never occurred to me to bake a pie, until a few weeks ago. I was slightly bereft over my inability to attend an important family function: 6 hours was simply too great a distance to travel that day. Sitting at home, in my writing chair, sipping a cup of tea, I started musing on all of the delectables that I could possibly be missing. Pie came in at the top of the list. As it is summer, my dreaming naturally settled on a rhubarb pie, that creature of warm weather get-togethers. I could not shake this desire.
After several days, it slowly, and with some effort, dawned on me that I could, of course, as a grown woman, bake my own damn pie. Decision made. I baked two pies, home-made all of the way. They turned out better than I envisioned. The crust was flaky, the topping was crisp, the flavour was that special blend of sweet-sour unique to rhubarb pie. I also made a different crust for empanadas that night, as I have done several times since then.
There is a meditative quality to mixing pie crust with your fingers, a quality of serene precision in rolling it out. I was surprised to feel a pull of the artistic in the process. That thrill you get by making something with your hands was duly present. As a writer, I am constantly plying my craft, in as many forms and venues as my brain, creativity and schedule can allow. This is draining. It can easily suck away vitality from other parts of your life, until you are entirely enervated. This can result in all of my drive–including that which compels me to write–disappearing. In order to keep myself artistically in balance, I try to find hobbies to keep my muse agile. I believe that creativity (of any kind) begets further creativity; it all serves to pipe new blood into my writing. It keeps my mind elastic without actively taxing my literary nature. Creativity is to be found in so many places, most of them entirely unexpected.
I have done counted cross-stitch, on and off, since I was in elementary school. It taxes my bad eye-sight, so I have imposed a 30-minute limit on the endeavour. I have finished 2 pieces in the last 2 1/2 years, both given as gifts. I am about to embark on a new design in a few weeks, an ambitious Elizabethan pattern. It will take me months, if I dole out my time in dribs and drabs. It requires physical dexterity that is so different from writing. Following a pre-determined grid frees my mind to think about other things, or nothing at all. When I complete needlework, there is an immediate gratification that is not present when I finish a story or article. There is no more to do; it is done. I don’t have to rethink anything or put myself through mental hoops, round after round after round. It is self-contained. There is no need to return to it weeks, months later to see if it needs to be reworked.
While having a consistent writing routine is integral to your art, it is important to have outside pursuits to occupy your mind. That kind of mental and imaginative curiosity ultimately benefits your words, your plots, your characterizations. I am entranced by so many things. I used to constantly engage in the “someday game”. Someday I will learn how to speak Norwegian, someday I will start making collages, someday I will learn how to bake pies. I still fall into that trap all too frequently but now I make a genuine effort to cordon off time for those things that even remotely interest me. Not everything works out to the point of becoming a viable hobby, yet many do. I finally know what it feels like to be covered in flour from rolling out a pastry crust; and it feels like home. Next stop: learning more than 5 phrases in Norwegian. My words will thank me.