Of Katherine Mansfield and Raindrops on My Window Pane: or, Why I Write* (Part I)

Part I-1919

It is autumn and a wan and anxious woman is staring out the parlor window of her rented flat. There are three drafty rooms, each with a fireplace and sated with a hodgepodge of meaningless stuff. The furniture came with the place, even the old iron bedspread with its lumpy mattress and slightly faded linen. Only the pillow sham in the middle of the bed stands out with its crisp mauve stripes and jauntily placed monogram, ‘KM’. It is easy to pick out with a quick scan of the eye those little personal things that belong to the current tenant. They stand out with a bohemian flair and all have been given pride of place by a chic and flawless hand. The framed photos, brightly coloured perfume bottles, and passel of worn-in books that are strewn about combat the inherently dingy look that the unimaginative landlady and another cold London season have brought to the surroundings.

Only upon the closest of inspections is it apparent that a man shares the space with the worn out woman. He is neat and keeps his possessions placed carefully behind wardrobe doors and in locked chests. His shaving brush sits out on the small table that is across from the bed; his slippers hide underneath its rumpled skirt. Some of the books are his and bear the name John Middleton Murry on the spines or inside covers.

It is her fourth bad day in a row, four days that she has not written a single word that is worth keeping. When an occasional ache passes over her eyes, she is beyond concentration. All she can do then is look out the window or at the picture on the wall opposite, beyond seeing. Katherine is draped in mauve; it is her favourite colour and it saturates small surfaces throughout the flat. She is stylish and thin, and as self-consciously proud of her angularity as she is of that challenging gleam in her eyes. It is that gleam, and the pride and surety of talent that lives behind it, that cowed Virginia Woolf at their last encounter. Remembering it brings a small smile to her lips.

It is raining with a soft persistence that acts as a counterpoint to the scratching background music on the gramophone that has been shoved into the corner. The window pane is becoming clouded, obscuring the few straggling passers-by on the street. They are sodden and rain-puckered but she is the one that shivers. The fire is pathetic, sputtering intermittently in its neglected state. The shadows it casts in the afternoon light are weak and hapless. Katherine starts to rise but, her body thinking better of it, she sinks back down into her seat.

John is nowhere to be seen. Perhaps he has gone to the grocer’s or the tailor’s. Now that they are safely married, it matters less than before. He could be off gallivanting with a whore, or one of those sweet, young barnacles that attach themselves to well-known men of letters. She simply needs him to revive the fire, although perhaps need is a strange word to use these days. Now she’ll be forced to wait until the landlady, Mrs. Crabtree, brings in tea. That is more than a quarter of an hour to sit and freeze.

Sickness has made the days seem longer than when she was young. Young, indeed! 31 is not so old, yet on all but her best days-which she swears have started creeping away in disgust-she feels shriveled, ancient, used-up. She laughs at her momentary absurdity but stops abruptly as it mingles with a cough. Everything seems twinned these days-hope with sorrow, fame with incapacitation, illness with creativity.

Katherine turns her head back to the window. She begins to trace a trajectory on the pane with a slender finger as drops beget droplets. Soon she offers up the other fingers of her right hand, and then those of the left as the multiplying drops scatter into radii. As she quits the game, outnumbered, she absentmindedly reaches for her shawl.

As an offering to the muses she picks up the pencil that has been left idle on the ledge, moving it restlessly between her fingers, temporarily warming them with the slight friction. She selects a sheet of unwrinkled paper from the middle of the pile that is resting on the arm of the chair. As she bows her head, her fringe of bangs strays into one eye.

*

 The door is opened slowly, by a deliberate hand. It creaks as it swings on its hinges, scraping the wall in greeting. The footfall is heavy and steady as it advances into the parlor. The apron-clad figure of the landlady clutching a laden tea-tray appears at Katherine’s elbow. The latter’s head is cocked and she bites her lips so hard in concentration that they are faintly spotted crimson.

 “Your tea, missus.” Katherine remains silent, unhearing. Mrs. Crabtree continues her low, companionable chatter as she puts the tray down on the footstool, empty because of Katherine’s curled up legs. “It’ll go cold again, ma’am, then Mr. Murry will come after me like he did last time and shout at me for being remiss in my duty.” “It comes with the rent, you know.” She rubs her hands on her dampish apron, wiping away the dribbles of tea that sloshed out of the pot during her walk from the kitchen.

 She plods to the fireplace and stokes it back to life. “I don’t know how you get on sitting in a cold parlor like this for the good Lord knows how long, refusing to take your tea. You’ll waste away. And for what? Those stories of yours? What good will they do you if you kill yourself in the writing of them?”

*This first appeared in the September 2005 edition of The Atomic Tomorrow and was featured in Sticky Kitchen: A Literary Journal in 2007. I have retained the copyright.

Fuel for My Jetpack, Mead for My Dragon (06 March, 2012)

Ya know, hang around the fantasy genre long enough, and chances are pretty good that you might come across a dragon.  The reptilian beasties have been either benefiting or terrorizing the human race for hundreds of years and throughout many different cultures.  They have been the subject of myths, movies, and books, the level bosses in video games and the eponymous hero of a children’s song that seems to have been inspired by an illicit substance.

Dragons are and have been so popular, they run the risk of becoming passé after several centuries.  So, if you’ve wanted to employ a dragon or a dragonesque creature into your fantasy epic but wanted to avoid cliché, why not take a trip around the Internet and see what you can substitute your charming, fire-breathing monstrosity with?

Mythical & Fantasy Creatures is a great storehouse of information when it comes to entities of the unreal. One of the first things I noticed was how simple and uncluttered the site design was.  There are categories listed for just about any phylum of creature you’re looking for, from avian to serpentine, large to small (if you’re looking more for division than phylum, plant-like creatures have their own section too).

Click on a category on the left – say, Large Creatures, for instance – and a new page pops up with a helpful definition of what exactly “Large Creatures” is intended to mean.  In this case:

“Large sized mythical creatures are a range of fabulous monsters and fantastical creatures, they are from myths, folklore and legends, or in some cases are based upon exaggerated descriptions of real creatures. Other of these creatures origins are from popular modern fiction.”

On the right side of the page is a list of creatures kept in the site’s library.  Here I saw listings for massive things like titans, chimera, and manticore. Out of curiosity, I clicked “cockatrice”:

“The Cockatrice is a snake like creature, which has a pair of great wings that are seen to come from that of a great eagle or that are leathery wings like a dragons. Characteristics of a Cockatrice are that it has glowing red eyes with black pupils. Cockatrice has a magical gaze that it can petrify an attacker to stone.”

Dragons?  Please!  All they can do is set stuff on fire!

Ah, well, anyhow, if you ignore my advice and want to find more inspiration for your dragons anyway, not to worry:  Mythical & Fantasy Creatures has a separate section altogether for Dragons and Serpents. What’s more, the site designer wasn’t content to just say “Here. Dragons.”  Instead, the visitor is offered the option of learning about fantasy dragons, culturally significant dragons (such as those found in Chinese traditions), and serpents of both land and sea.

The amount of information on each creature varies.  Some entries are about a paragraph or less long, some – such as the entry on the kraken – contain tons of information, including historical references to the creatures that, once upon a time, were actually thought to be real.  Regardless, what is clearly evident is the amount of love, work, and research that was put into the page.

As if all that weren’t enough, the site also features designations of mythical beasts by culture.  Looking to get ideas from the members of the Egyptian pantheon?  Want to base a hero off of a Norse god but can’t come up with any ideas than Thor?  The site covers Celtic, Mayan, and elemental beasts (fire, water, that kind of thing) in addition to those, and has a whole Greek section off to itself.

Sometimes when coming up with the ultimate monster/friendly creature, a writer often needs help coming up with inspiration.  Turning to the classics – especially the ancient classics, born in less cynical days unspoiled by the scientific method – can provide ideas for the unearthly fauna that will roost in the dreams – and maybe the nightmares – of readers for years.

Fuel for My Jetpack, Mead for My Dragon (02 February, 2012)

Having been a child of 1980’s cinema, I was exposed and became enamored of science-fiction movies with a good dose of action in them.  From the eye-popping SLAM!-BANG! of the early Star Wars saga to the bloody shootouts of Robocop, action sequences were the go-go juice that inspired my imagination whenever I sent my heroes on their perilous quests.  Just as fitting in fantasy as in sci-fi, pulse-pounding action sees us through classic scenes of knights battling dragons and elves battling orcs.

The task of putting an action sequence in your story can be tricky and frustrating.  Not being a visual medium, literary stories don’t have the advantage of simply showing the audience what’s happening; the reader must be told what’s going on.  As a lot of the excitement of action relies on a chain of events happening in quick succession, the risk emerges of losing the reader’s interest through wordy, overworked description.  Conversely, it’s kind of difficult to sell the heart-pounding suspense of “He swung his sword and almost chopped the other guy’s head off.”  The entire sequence can come off as a ‘You had to be there’ moment.

Fortunately, there are those out there who have experienced success in writing action.  I’ve done a little digging around and found some sound advice from around the Internet that may help with chronicling not just a battle, but an awesome battle.

One of the key elements of creating another world is populating it with unearthly creatures, the way-out nature of which could distract from the tone of the story. Storm The castle.com has a wise bit of advice about that featured in the piece, “How to Write a Great Combat Scene – Advice for Fantasy Writers”:

Handle Strange Creatures Realistically – When writing a creature into a combat scene, whether it be a Troll, Ogre, Goblin, Orc, or any other type of exotic fantasy creature, it still must follow the rules of flesh and blood. You probably don’t have a real fantasy creature to model combat motions after, but you will have a familiar creature that you can use as a template for motion. Fantasy creatures are almost always distortions of real creatures. Trolls become very large men, Goblins are wiry and quick, and Centaurs follow the template of horses. What you can do is to transfer your thinking about the creature in terms of what it is similar to. How would a horse move in this situation? How would a very large man move in this combat scene? These transferences of physique work well and make the combat realistic.

If you go check out the rest of the great tips listed (there are a number of them), remember to check out the other pages as well.  Storm the Castle has a treasure trove of fantasy-based craft projects and other goodies.

Elfwood.com is a massive collection of science-fiction and fantasy on the web.  Their stated goal to “provide a place for amateurs from all over the world to share, teach, and inspire a new generation of dreams” is backed up by their large library of stories and artwork, as well as the Fantasy Art Resource Project (FARP), an elaborate series of tutorials intended to aid the struggling visionary in the creative process.  In her article “Writing Action”, S. B. ‘Kinko’ Hulsey provides an excellent example of writing action by, in fact, providing an example of written action.  She starts with a rather drab, wordy piece of text and uses valuable tools to improve it.  A great piece of advice is to carefully choose one’s words, which can really make a difference in presenting action and keeping the play-by-play from getting boring.  Consider the following passage:

Janis leapt into the air, clearing the large, granite boulder without touching it with his plain, brown leather boots. He saw a glint of metal out of the corner of his eye and turned to see a huge ugly monstrosity of a troll swinging a large, engraved sword, made by dragons by the looks of it, at the boy. Jumping backwards, Janis avoided the sword and countered with his rapier, its strong, plain blade holding up to the strength of the beast.

Pretty clunky. But once it’s jazzed up with more arresting verbiage:

Janis leapt into the air, clearing the boulder easily. He caught a flash of metal out of the corner of his eye and whirled to see a huge troll swinging a sword straight at the boy. Leaping backwards, Janis avoided the blade, then countered with his rapier, its blade holding up to the strength of the beast.

… it becomes more interesting, and shorter to boot.  Brevity in an action sequence is important – and the article even says as much.  There’s much more inspiring information in the article, as well as the rest of elfwood.com.  Do yourself a favor and check it out.

Finally, what better place to learn about something than a site called about.com?  I’ve gone there many a time for other issues (everything from food safety to finding the right kind of freeware to do a project), and lo, they even have an entry about writing action, Ginny Wiehardt’s “How Do You Write Action Scenes?” One of the more soothing elements of the article is that it starts right off saying “Action scenes are really hard to write: it’s not just you.”  Good to know I’m not alone.

Get up and act out the scenes as best you can (though I realize this is not always possible when writing fantasy novels). As you act it out, you’ll also get ideas for other things you can describe. You might also try watching action sequences on screen (you could even observe or take a martial arts or fencing class). How do people tend to fall, on their sides, on their hands, etc.? What sorts of exclamations do they make? Do they wipe sweat away, or do they ignore it? How does a body respond when a sword (or hand, foot, etc.) makes contact?

Sage words. One of the keys to writing fantasy or science-fiction is to ground the world into some kind of reality.  This makes the characters and the situation relatable to the reader. I, for example, have never been to a high-tech park nestled in the jungle of a Central American island that saw bloodshed and disaster after the scientists that brought dinosaurs back to life lost control of the facility, but Michael Crichton provided plenty of effective descriptors of the action and the environments in Jurassic Park for me to relate to the danger the characters were in.

These were just a handful of search results.  Action writing can be a hassle, but it can also be a satisfying challenge met.  Never give up until you’ve created something that flows on the page as fast as it flows in your mind.

KMS

All of the quoted material is copyright their respective authors.

[Mae’s Writing Days]-Faithless is what I am

I’ve nearly forgotten that I’m a fiction writer. Oh, don’t misunderstand me: I’m as faithless as they come. I could never hold steady or true to that vocation, even though I get so taken up with a story that the world without disappears. I still stray. Every single time, satisfaction be damned. Continue reading

Fuel for My Jetpack, Mead for My Dragon

Doing the impossible is a lot harder than it sounds.

Being a science-fiction or fantasy writer is hard.  Wrestling with the hassle of plot, theme, character, setting, transition, voice, and deeply rooted psycho-sexual subtext is hard enough without having to deal with the added challenge of hanging the threads of your story from the rafters of disbelief in order to satisfy the demands of the genre.  As if these hurdles weren’t high enough, the problem of inspiration when it comes to thinking up a memorable and appropriately science-fictiony or fantastical-without-being-embarrassingly-flamboyant name for characters and exotic lands becomes even more frustrating when writer’s block insists on being a squatter in the house of ideas.

Fortunately, the Internet hosts a series of solutions to this problem in the form of name generators.  Name generators are applications that are programed to combine a number of different elements of vowel sounds, consonant constructions and a slew of other linguistic elements into new configurations that give you just the unearthly quality you need to sound authentic.

One of the first and best experiences I’ve had is with seventhsanctum.com, a website by Steven Savage featuring a particularly robust set of generators.  Not content to focus on names alone, the site enables the visitor to play with a number of different subjects, from character names to planet names, story ideas, character skills and even ideas for when good old cousin Writer’s Block stops in for a few days.

A quick click on Elf Names – described as “Names for both Tolkeinesque elves, Wild Elves, and general fantasy,” – opens up a page that requests the number of names desired (up to 25), a category field offering the choices of High Elves, Wild Elves or Full Names, and a generate button.  A selection of ten High Elf names renders thus:

Aderlusn Hammerfinder
Adsaar Smilefollower
Atagear Firewand
Atleid Lakemaker
Goglaal Prayerstealer
Ilburb Mercyblade
Ilolain Rainvoyager
Lorhaeg Dreamfletcher
Naratg Featherfollower
Otibnadr Hawkbrewer

Somewhere in there is my future pen name.  Or hotel-check-in alias.

           The names don’t always have to be exotic.  Utilizing information from the US Census, seventhsanctum.com’s Quick Name Generator can supply you with garden-variety appellations that can also be frustratingly difficult to come up with without sounding bland. Kristina Scott, Lily Cash, and Stefanie Hatfield would agree – were they real people.

           The site is a blessing for anyone looking for humor or inspiration in writing their story or bringing their role-playing game setting and characters to life.  It was put together with an obvious love for writing and creativity.  Not content to simply kitbash the English language and leave it at that, there are several links to other sites and features meant to aid the artist’s mind in advancing technique and even suggestions as to how to make forays into the world of getting paid to do what you love.

           So the next time you seethe with frustration when you find that somebody else preemptively stole your idea to name the dashing hero Han Solo or Aragorn, head on over to seventhsanctum.com to kick-start your creative slump, and find a doorway into a great community as well.

KMS

Untitled:Foreword

The following is the first installment of a fiction serial that I started writing for one of my other sites, 1000 Follies. I decided that it is a more natural fit here. After running the first III Parts, I will start adding to the story little-by-little. Please come back for Part II.
FOREWORD
It is with honest pleasure that I introduce this collection of columns by Margaret Millet. I do so as her friend as well as her Publisher. I worked with Margaret for approximately eight months, during the period that she wrote for my newspaper, The Estimator. It was in that publication that all of the pieces in this compilation first appeared, from September 2006 until March 18, 2007.
I met Margaret about 3 weeks before sending her on her stint to Canada. She impressed me immediately, and with great clarity, as a woman and writer of depth, talent, intelligence and vision. I felt, at the time, that The Estimator had fallen too far away from my initial goals: it had become stale, boring, and perilously close to extinction. In an effort to shake new life into its tired bones, I mass hired an interesting bunch of characters from all sorts of small publications. The Indie Artists, as they liked to call themselves, succeeded in infusing vigorous blood and energy into The Estimator.
Margaret came to me from a tiny magazine that folded a few months later. The job did not pay her bills, something that bothered her to practically no degree at all. She was a woman in love with words. She thought it privilege enough just to be allowed to set her thoughts to paper. Readership was not really something she thought about. I changed that when I sent her to Montreal. Instantly, she had 300,000 people reading her columns: it rather quickly became their privilege. I can think of no one else that I would have even considered sending to another country, with no guidelines or subject matter. All that she had to do was write, steadily and well, to the tune of 3 columns a week. She managed this with beauty, expertise, and an entirely unique voice. Margaret wrote incessantly while up North. I am not sure that she did anything else, apart from the charming perambulations mentioned in her columns.
Although our relations were always warm, considerate, and full of humour, i never got to know Margaret in any intimate capacity. It is my belief that she had given up on the notion of a one-on-one connection with others. She channeled that loss into her writing and, so doing, intimately connected with her readers in a way that would probably not have been possible otherwise.
Margaret Millet, by the way, was not her real name. She chose it for its alliterative quality. Even after I hired her, and gave her that wide readership on a silver platter, she declined to use her given name, which was perfectly lovely. It is not my place to divulge her true identity, so we will continue to call her Margaret Millet, a name that gave her real pleasure.
I sincerely hope that you enjoy the works contained within these covers. I was proud to print them a few years ago, and I remain so. If anything, my enjoyment has increased over time. I hope that you take away something of the intelligence, artistry, and whimsy with which Margaret endowed her writing and her person.
GIBSON OLIPHANT
NEW YORK CITY
July 19, 2009